Thomas Altenburger
Thomas Altenburger
This seems quite peculiar because we're extensively using this mode with DesktopGL on our games and never noticed an issue in that regard. My first assumption would be that an...
> But if I set it to 4K exactly, it enters exclusive fullscreen. This sounds very much like the driver is taking over and doing its own sauce. What happens...
What happens if you try to set the fullscreen mode within the Update loop after a first frame has rendered?
I totally missed the error in the initial steps to reproduce. I'm tired. 🥲 ```Window.IsBorderless = true;``` is not related to fullscreen modes. It's only for the window borders. Enabling...
Have you tried older versions of MonoGame? If it's not a regression, I do think very strongly that this is an issue with an external software/driver.
My personal take would be to leave this be. OpenGL drivers are a very wild territory, if you start trying to workaround each and every driver fantasy, you are never...
Noting that this will only work for WindowsDX. Other desktop platforms are going to be problematic: SDL doesn't report those virtual keys as keyboard events, and makes the choice to...
And do you think you can do that? We require that PR implement feature parity across targets.
@SimonDarksideJ Thoughts? This "hacks" around the lack of ARM64 support by kind of forcing MGCB to use the emulated x64 version. My concern with this is if we forget about...
Fair enough too.