Thomas Altenburger

Results 393 comments of Thomas Altenburger

MonoGame has an already quite bloated building environment, I think that we should avoid adding zig even if it simplifies some aspects. For many reasons we need to focus on...

Although having a msvc + clang chain somewhere on the CI gives us hints toward console support since most are clang or msvc-based.

I believe you got it backward and disabled the test for WindowsDX.

And we shouldn't upgrade OpenGL just for this overload to work, we would loose a great deal of compatibility over a marginally used feature. Let's just throw a ```NotImplementedException``` (and...

We had an off-github discussion about this. The takeaways are: - we don't want ffmpeg (for decoding) to be embedded because it's a nightmarish 100MB+ dependency to include - theora...

Indeed. AV1 is a video-only codec, like H264 is a video-only codec. It always need a sound counter part, and a container format. For instance, MP4 is a container format...

> * [dav1d](https://code.videolan.org/videolan/dav1d) seems to be a good candidate. It is designed for speed, is portable, and has a [rather simple API](https://code.videolan.org/videolan/dav1d/-/tree/master/examples). I noticed the other day that [MoonWorks](https://github.com/MoonsideGames/MoonWorks) has...

The PR doesn't work and crashes whenever sound is initialized. Please test your PRs before submitting them in the future.