Thomas Altenburger
Thomas Altenburger
It appears that #8570 commented out your changes in ```MatchFont()``` from #7993 with the intent to implement it differently, but never did.
Unfortunately OpenAL has no capability to detect that. That's another reason to move away from it.
Good to know! Thanks for pointing this out, I didn't know that OpenAL-Soft has its own set of extensions but that makes sense. If anyone wants to tackle this problem,...
While it is relevant that the documentation should specify that texture compression is always lossy, it seems that there is a misunderstanding between file compression and GPU compression. ```Texture compression```...
> Does it mean that the PNGs are loaded and compressed to DXT in memory when loading the game? When you provide a PNG to the content pipeline to turn...
@TROLLERLOLL I've hidden your comment as off-topic since it is unrelated to this discussion and fixed by #8623
Are you using a wireless mouse? If yes, do you have that lag with a wired mouse or touchpad buttons? I never encounter that but it seems that mouse lag...
It might be related to how SDL/glfw are pumping/polling events, I wouldn't know. It is really just lag, or does it miss some events?
Are you using ```3.8.3``` or the ```3.8.4-preview.*```? Also, ```dotnet tool install``` _should **not**_ be the solution to this problem and has the potential of breaking future version upgrades. It was...
Fixed by #8815 but we need documentation for migration.