Sergey P.
Sergey P.
https://github.com/xan1242/NFSU-XtendedInput is the solution.
Maybe a framerate issue?
Well, can you check and compare with 30/60 fps? It could be that the game doesn't support such high framerate.
Try altering parameters in these functions, maybe it will help: https://github.com/ThirteenAG/WidescreenFixesPack/blob/master/source/ResidentEvilRevelations2.FusionFix/dllmain.cpp#L615-L631 Though I'm not sure, the game is not designed to be on two monitors, there's plenty of fullscreen UI,...
You probably better off with 3840x1080 res, then just set appropriate coordinates to these two split screen functions. It might require more code to handle this case in other interface...
https://github.com/ThirteenAG/WidescreenFixesPack/blob/master/source/ResidentEvilRevelations2.FusionFix/dllmain.cpp#L408
You can see the surrounding if statements of that code, they check for screen coordinates to detect which screen is top, which is bottom, so when you edited screens coordinates,...
Because offset here is used only for one HUD element: uGUICommandFar. The main thing here is rescale, I think that one affects the majority of 2d elements.
Would be hard to tell.
 Thank you for the kind words.