Results 287 comments of Sergey P.
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I was able to reproduce with another game, unfortunately it crashes within gog's libraries that are injected into the process, and using any dinput8.dll proxy doesn't work with it. I...

> Kind of a duplicate of #1573 Wish I could help, but I can't reproduce any of this.

[NFSUnderground2.WidescreenFix.zip](https://github.com/user-attachments/files/17655989/NFSUnderground2.WidescreenFix.zip) Does this build changes anything?

Good to know, but please compare with this build as well, does it still work? [NFSUnderground2.WidescreenFix.zip](https://github.com/user-attachments/files/17686031/NFSUnderground2.WidescreenFix.zip)

@bscout9956 The previous builds are incorrect, this one should be, please also check this one. [NFSUnderground2.WidescreenFix.zip](https://github.com/user-attachments/files/17690066/NFSUnderground2.WidescreenFix.zip)

Well, in that case I'll just go with Silent's implementation instead. Lmk if that works. [NFSUnderground2.WidescreenFix.zip](https://github.com/user-attachments/files/17690204/NFSUnderground2.WidescreenFix.zip)

It's this line of code that's causing it: https://github.com/ThirteenAG/WidescreenFixesPack/blob/8932d30f211ff738c0d860213d4e61f8123a43f8/source/NFSUnderground2.WidescreenFix/dllmain.cpp#L905 Now the question is, is it even needed? I would say it can be safely deleted, but maybe I can ping...

Meanwhile, @bscout9956, any chance you could test Scarface with https://github.com/CookiePLMonster/SilentPatchScarface and see if it has the same issue?