Sergey P.
Sergey P.
Not any time soon by me, the code is there, feel free to improve it.
Some things to consider: - I have a plugin that utilizes both, prx loading and using a texture pack, would be nice to not require installing these separately. - Aforementioned...
I don't know where in the code it happens.
@aap can't compile latest version shaders: ``` >skygfx_vc\src\leeds.cpp(69): fatal error C1083: Cannot open include file: 'leedsWorldVS.h': No such file or directory >skygfx_vc\src\matfx.cpp(769): fatal error C1083: Cannot open include file: 'nolightVS.h':...
Oh, btw, I just remembered that @ermaccer and I couldn't make c++ plugins to load for some reason, is that something you can test/look into? At some point I'd rather...
I can't remember what the issue was, but I think I tried to use cpp and that didn't go far. If you could check that out and confirm that it's...
That's unfortunate, I don't think I can fix it. Your crash address is in ParseOpcode func, which is not really related to this. Likely some kind of buffer overflow/limit.
Then don't use it?
There's no need to do anything but > Download and extract the archive to the game directory, where the exe is located. Donations are not possible at the moment, but...
Would be quite tedious to redo texture hashes, so it's a no from me.