Sandro M

Results 4 issues of Sandro M

Hi, i have been following this project for a while cause the engine seems very awesome and was wondering if it would be possible to improve the AO by using...

feature request

First visual studio has an issue with ```const uint64_t ACQUIRE_NEXT_IMAGE_TIMEOUT{ std::numeric_limits::max() };``` which i bypassed by having ```#define NOMINMAX``` at the top of the VulkanRenderer.cpp code. However after this the...

i had this issue when starting a new project, however it was remedied by changing my regional format back to English US, not sure whats the cause.

This PR eliminates the constant used in the compute calculation of the world position with normal offset. Its presence was causing significant seams and lighting problems in shadow-mapping. I would...