WickedEngine
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Ambient Occlusion Improvements.
Hi, i have been following this project for a while cause the engine seems very awesome and was wondering if it would be possible to improve the AO by using Activision's Ground Truth Ambient Occlusion (GTAO) Method.
https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf
https://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf
https://github.com/MaxwellGengYF/Unity-Ground-Truth-Ambient-Occlusion
Its code was ported to Unity 3years ago, and it works better than MSAO or SSAO.
Hi, a new AO method like that can be added to the engine in the future. I'm not sure when I would do this, but anyone else could also try it. There are a lot of example AO implementations already that can be used as a base.
Thanks for the response Janos, i am unfortunately inexperienced to try/do this on my own, but i have found other AO solution if it comes time for experimenting.
https://github.com/GPUOpen-Effects/FidelityFX-CACAO
Hey, @TheIronLefty! I'll try to make time to implement both GTAO and CACAO, so I'd stay on the lookout for that if I were you.