Vulkan-Forward-Plus-Renderer
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Build issues
First visual studio has an issue with
const uint64_t ACQUIRE_NEXT_IMAGE_TIMEOUT{ std::numeric_limits<uint64_t>::max() };
which i bypassed by having #define NOMINMAX
at the top of the VulkanRenderer.cpp code.
However after this the build i create has issues detecting my GPU, which is RX 580, but your build included in the bin works so i have no idea whats causing it to not see.