Patrick W. Crawford
Patrick W. Crawford
> Highways would be a bit different geometry too, in that I picture them as being able to go over and under each other Got it, yes that makes sense...
Wow some really awesome prototyping there! And video is really nice to have, since it's clear how to see the interactions. It doesn't count towards any quota on my side,...
Thinking about your response a little more, it is definitely pretty cool to have variable profiles/widths/sidewalks without forcing the user to split the curve into mroe "roadpoints" spatials 🤔 I'd...
Indeed looks very delicious! Love how responsive you have the controls there. Are the white spheres just virtual widgets, or actual spatial with controls on top? Will respond more later,...
Thanks for sharing that @mkay-dev, yeah I was also eyeing those branches. Though for the project goals of the Road Generator here, we'll still likely want to end up having...
Good luck with the transitions, that's a lot all at once! And no pressure at all, I just didn't want to be the one holding you up. If it ever...
Sounds like a solid plan @FishOfTheNorthStar As for a total rewrite, I won't say I'm totally opposed to it - but like anything, will just need to balance the outcome...
Since the topic of this thread is "concepts and general discussion", felt worth pasting this talk down - I have only scrubbed through so far, I want to sit down...
Hey @mkay-dev thanks for chiming in, good to multiple people weighing in. My thoughts on your comments: - **edge-cases that almost all road systems are unable to solve**: - Big...
Some of these errors turned out to actually still be in 3.5x too, resolved via this commit (https://github.com/TheDuckCow/godot-road-generator/pull/192/commits/3ea5dfeec33d5736c2950e979ef18f4d24b3884c) which I'm also creating a parallel 4.x change for here. But the...