Patrick W. Crawford

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Good news for you @LauraWebdev! My suspicion was right, you're just a button toggle away on any intersection from flattening terrain underneath. I'm working on a connector update to toggle...

Mission accomplished @LauraWebdev (@TranquilMarmot might find this useful too) https://github.com/user-attachments/assets/ae84ffbb-6dfe-4382-b486-f7a024f306e0 I'll plan to merge this later today - I'm just out for a little while right now.

> > Awesome! I'll make sure to try it out this weekend, just have to figure out how to keep certain parts of the terrain (a small park enclosed by...

Thanks for sharing the draft! I'll take a look this weekend and share any initial thoughts I have, really excited for this.

Thanks for letting me know, understood about the current state. That being said, I got it working by cloning the repo fresh, though trying to check it out normally as...

Hey @Dremet sorry for the delayed reply, thanks for documenting as you go along > "did you have to do any force pushes or history rewrites?" => No Hm ok,...

Looks like you're making good progress! Sorry for being pretty tied up this week, but let me know @Dremet when you get to a stage where you'd like me to...

Thanks for sharing, will mark this as a bug as it can indeed happen sometimes. It's an edge case on how the road is left after releasing the mouse, in...

Thanks for sharing and providing the feature update! Will be taking a look, though as I'm wrapping things up tbd if it'll make into the upcoming release. FYI I'm going...

FYI I did the merge conflict fix in the editor @TranquilMarmot - didn't live test yet but was fairly straightforward.