Patrick W. Crawford
Patrick W. Crawford
FYI I'm going to revisit this after the v0.8.0 release, but a few thoughts I drafted and am just posting for real now: - We should think about the root...
Data time: Ok this took me a minute to put together, but here's the hard numbers on the new installer and ongoing userbase considering all users and all versions of...
As @Dremet just pointed out in #304 (which I'm merging into here), the same issue applies in Godot 4.3 for the top-level add node descriptions. I've confirmed it also exists...
If anyone beats me to link or reporting the issue to the main godot project, please link it back here - otherwise, I'll try to remember to create a minimal...
Hey @HolloFox thanks for taking a crack at this! Just sharing my testing results for both a smaller and larger scene. For the smaller scene it is indeed 10x-20x slower....
Just to get you started, did this little doodle that helps illustrate what we should be trying to do. I wonder if it'll actually work as I'm initially thinking, as...
No pressure here, but just wanted to chime in, in case you were looking for further input or needed help with anything. In the meantime, figured you'd appreciate hearing that...
Some extra thoughts on full vs partial inset: I'd vote for partial inset ultimately, due to it being a simpler solution especially when it comes to UVing later. ## Without...
Oh interesting, yeah that's a nice way of looking at it. I'm aligned with you, let's go with your solution. In the end, the rounded intersection starts too look much...
Considering this work done now, thanks again!