Patrick W. Crawford

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lol wonderful, looking forward to it haha

Marking this as closed for tracking purposes, will be in the next release

Blocked on the base entity system: #278

Removing this from the 0.7.0 milestone as the linked task is already present, this still remains something I hope to include in at least a basic form (improved from the...

With https://github.com/TheDuckCow/godot-road-generator/issues/109 delayed till v0.8.0, where saving out road segments meshes to the tscn files instead of always live-generating, I'm less likely to think this will fit in the nearer...

I've picked this back up, and have made some great progress. Still not quite in a useable state (and **I haven't pushed local changes yet**), but it's much closer to...

Thanks for sharing the tidbit @TokisanGames - after playing with it some, I'm realizing the limitations might be more on the setup of the Road Generator and/or how I'm approaching...

At this point, I'm going to mark it as "review ready" - curious @dev-bre for you to give it a swing and let me know how badly you run into...

> That video looks 10x better than the previous version. This could be used in production in its current state. Nice job. Post it on X and tag me and...

> Have tested this with my road network and it works very well. I've been thinking if there is a way to also integrate road intersections into this, as of...