Patrick W. Crawford
Patrick W. Crawford
Thanks for all the details! I'm especially curious if it provides out of the box (at least top down) topology. Being able to load or translate streetmap data and the...
Ok, thanks for the extra info and context. I'll be transparent and say that without additional help, this is unlikely something that I'd be working on in the near future,...
Hey @so1975 sorry you're running into issues. I've also ran into those console errors, but hadn't at that point seen any consequences. Can you by chance record a video showing...
Just confirming I am able to replicate at least the printing of the errors (less so the issue of all resources seizing up), and confirmed that simply disabling the plugin...
I was able to actually narrow it down to at least one area that can trigger the has_plugins console bug. I commented out a bunch of different parts of the...
Amazing, thanks for the extra troubleshooting. Definitely an odd one. I'll try both later, but I assume both code line changes are needed to make the fix? Do you want...
Marking this task as done - will work to create a new release but in the meantime, the godot4 branch now has _several_ new PRs merged fixing various bugs and...
Hey @dev-bre I absolutely agree with you! And indeed, seems Terrain3D is rising to the top - though I still want to make sure we find a sufficient generic solution...
Post comment: me, only now realizing, you were already in the convo of the linked above shrinkwrapping ticket 😅 appreciate your patience with the project as we're split pretty thin,...
Thanks for detailing this, just wanted to make sure I knew which part you referring to. > From experiencing with the issue, feels like it makes more sense that the...