VirtualPierogi

Results 87 comments of VirtualPierogi

but its nicely automated and allows quick iteration with assets, just doubleclick edit save done. that kind of automation would be nice in godot

Thanks for answering my question, so for example if I'm going to make a graph that controls transform position of the gameobject I have to create scene graph and a...

So whats the status on this?

Im very happy to hear that, im very eager to use webGl studio in my following projects.

The imutils are not seen in win10 vscode also.

Same in visual studio code : pylance cant see the opencv-contrib modules (some are seen because of the stubgen)

Im running with smart hierarchy and smart inspector and im sorry to say that smart inspector gives me build errors, > Library\PackageCache\[email protected]\Runtime\Fluent UITK\FluentElement.Bindings.cs(47,33): error CS0111: Type 'FluentElement' already defines a...

Jesus, sorry to hear that. Health should be first. Ill stick to the last version because its vital for me to not lose my ming with 500+ elements of UI...