godot-blender-exporter
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Feature request : Automatic .blend import to godot (unity style)
Win 10/ godot 3.1 / blender 2.79-2.8
I've got a feature request, it would be nice to have an automatic .blend file importer (or blend to .tscn converter) just like unity has right now, it speeds the creation time tremendously, and its nice to not reimport everytime You add some details to Your mesh. Either way blender importing and editing .tscn would be awesome too.
Maybe this is useful to you.
I tried something like this a while back, but ran into some problems. https://github.com/godotengine/godot/issues/26358
Edit: I started out based on this tutorial https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html
Win 10/ godot 3.1 / blender 2.79-2.8
I've got a feature request, it would be nice to have an automatic .blend file importer (or blend to .tscn converter) just like unity has right now, it speeds the creation time tremendously, and its nice to not reimport everytime You add some details to Your mesh. Either way blender importing and editing .tscn would be awesome too.
Unity, you know how this ".blend" import works ? It just opens Blender on background, export FBX, and import FBX file instead. Unity have no idea how to process .blend files
but its nicely automated and allows quick iteration with assets, just doubleclick edit save done. that kind of automation would be nice in godot
One thing I would add that I personally like is that you only have to manage one file that becomes the source of truth for the resource. Currently, I have duplicate resources everwhere; one in the .blend
file, and other exported resources (.obj
, .escn
, etc.) I have to lug these around everywhere and check them into git, which just seems like a waste to me. These also easily get out of sync if you edit a .blend
file and forget to reexport.
I understand this method is not for everyone, and there's the traditional export flow for them, but automatically importing .blend
files would provide a huge convenience for some of us.