VirtualPierogi

Results 87 comments of VirtualPierogi

i think that LGPL3 is only "cancer" if you add it as a source to be compiled with not when its a compiled plugin or dll lib thats dynamically linked...

Can confirm - still has issues in 3.1 and 3.2

Ive tried Your fix too and im sorry to say that the scaling of the palette works but as soon as im starting to create new tiles in edit mode...

Since the original owner of sprytile is not active on GitHub I could merge the changes on my fork for brevity.

Do You happen to have some patreon or simply accept donations? Cause such amount of quality work deserves funding.

Well, If You happen to set up something like that. me and my team is willing to support You and Your work.

Wow, thats great news. Ill definitelly want to check the performance of it on some arm boards

Well at first I was thinking that deformations are handled using bone rigging for simplification and was suprised that it actually modifies the mesh.

Well i've made a byte splitter / assembler so i think its a good thing that ive run into this limitation.

I might share a code later never know when one might need it. Also uses unitask async for packet assembly.