VirtualPierogi

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Tried, still slow below expectations

@sebas77 Yes im using unity currently. Ive already thought about using tasks but im afraid that i couldnt use the unity specific objects like "webcamtexture" . My other choices currently...

What dll's should be compiled for android specifically?

How did You manage to autoconnect at start, it always freezes my editor when I try to get it like this

Well im just using the python as a gluecode for opencv, depthai and some networking for me at least the native libs that do the heavy load and a fast...

I was looking at python for android for compiling but this approach is kinda interesting, so it could be possible to compile the depthAI to AAR or APK and then...

@themarpe i thought that libusb is already supported on Android according to their site https://libusb.info/ ? Does that involve compiling the library or is it more complicated?

So if I would like to compile depthAI for android where should i start? Are there any big hoops ahead?

@themarpe Well thats most helpfull, mind if I compile the knowledge that You provided and make a repo commited to depthAI on android? (or other edge os like raspbian)

yea ive looked at their repos and they arent the liviest ones. Is there something like cardboard renderer in godot - for simple stereo rendering? that would be a good...