The123robot
The123robot
If we isolate the dialogue from each cutscene, it may be possible to include them in the randomizer as well.
Addendum: Could also randomize positions of trees around the map - Parik approved idea!
[Rainbomizer Pickups Stuff.txt](https://github.com/Parik27/Rainbomizer/files/4201985/Rainbomizer.Pickups.Stuff.txt) List of mission-specific pick-ups and what I think would be a sensible level of randomization for them. Also includes pick-ups unlocked by particular missions or events.
The Rainbomizer must be installed by placing the ASI in the GTA SA root directory - the data file system with the new version isn't compatible with ModLoader, so you'll...
[Rainbomizer Car Handling Changes.txt](https://github.com/Parik27/Rainbomizer/files/4209010/Rainbomizer.Car.Handling.Changes.txt) New planned feature - getting in a vehicle has a chance of incrementing or decrementing one of the stats in this file.
[Rainbomizer Stat Changes.txt](https://github.com/Parik27/Rainbomizer/files/4209001/Rainbomizer.Stat.Changes.txt) List of stats I think should be randomized between. Testing and such obviously required. :P
Extension idea to this - randomize results of vending machines / food stands?
List of opcodes related to animations that would presumably be affected: - 0605 (make character perform animation) - 0812 (animation can not be interrupted and must play the whole way...
Need to stop certain objects for being considered for randomization that are too large, as for some reason there are masses of land and buildings in the list of objects...
CRope is evil pls fix. There's some example crash logs of this and other object randomizer issues in the Discord.