SA.Rainbomizer
SA.Rainbomizer copied to clipboard
Object Randomizer
Randomizes objects spawned by particular function in mission scripts by other mission objects.
The randomization itself is already functional, just needs a couple fixes:
- All objects need some form of destructibility, as several missions require objects to be destroyed, plus it's a helpful failsafe for if an object spawns that gets in your way.
- Couple objects seem to cause crashes when they show up (including parachute). CRope or something or other? :P
- Some objects need to not be randomized. E.g. The thing in Wheelie Weave and possibly also the boxes in Robbing Uncle Sam. And the ramp in Yay Ka-Boom-Boom.
Need to stop certain objects for being considered for randomization that are too large, as for some reason there are masses of land and buildings in the list of objects - even with destructible objects, they're too big. So stuff like buildings, mountains, tunnels, and other land pieces should be exempt for an object to be randomized into.
CRope is evil pls fix. There's some example crash logs of this and other object randomizer issues in the Discord.