Techjar
Techjar
With how hacky and constantly-changing some of this Immersive Portals compatibility stuff is, I'm thinking it might almost be better to just distribute as its own "extension" mod (if possible)....
Yeah this was a known issue with the standalone version too. For some reason minimizing the window causes it to have zero dimensions, breaking the mouse input.
What about all the existing GUIs with localized tooltips? And what about everyone's existing options files? I dunno, this just kinda seems like a "if it ain't broke don't fix...
I guess I'll just be sad to see my VRSettings framework go away. I spent a lot of time refactoring it into an easy-to-work-with state. (You guys should have seen...
Yeah I don't think mod menu is as organized or user-friendly for the amount of settings we have, so at least keeping the GUI is kind of necessary. We'll have...
> annotations made it a bit more complex then needed imo The reason for annotations was to avoid having to use getIntValue() or whatever all over the place. It can...
That won't work because it will get saved like that if you don't exit VR before closing the game.
Integrating with this mod will need some significant rewrites to room positioning code, so it's gonna have to go on the back burner for now.
I fixed the incorrect logic. Not sure about the API stuff.
Okay, I changed how hasClimbingPower functions, see if the check works now.