Techjar

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Yeah everything works fine on Windows so it must be something wrong with SteamVR on Linux. Most SteamVR games on Steam are still using legacy input; very few have upgraded...

Changing the player's world scale forcibly is implemented at the protocol level but we haven't found a good way to use it yet. I suppose a command would be a...

The config obviously.

Not sure about the GUI thing. As for the rendering thing, it's probably messing with the view matrix, which is just doomed to never work properly with Vivecraft.

We'll fix it when someone actually exploits it on a major server.

It's not an easy thing to fix. A simple distance check wouldn't really solve anything, and path checks are not only complicated, but would conflict with how teleport works on...

What I mean is teleports that are possible on the client won't be seen as possible on the server. The rules are totally different. There really is no good way...

I guess you're just not understanding what I'm getting at. :/