Techjar

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So for clarification, the "first person" render pass (which is still a third render pass, just from the center HMD perspective) works, correct?

Noted. I'll update when progress has been made on that.

I'd personally prefer if we kept 2 decimal places, as NTSC games actually run at 59.94 FPS, not 60 FPS.

> This should also allow an optimization (that we have for GC) where we pack multiple controller polls into a single packet if multiple players are on the same Dolphin...

> Practically speaking, we probably need to split the simulation update from the poll in order to make this work. This should also allow an optimization (that we have for...

Oh okay so it'd still be synchronous, just split into two distinct steps instead of interleaving the simulation update and data push.

Pinging @MayImilae for opinions on the phrasing of the options.

> * **Strict Settings Sync** - Naming is fine, but this could use a tooltip or something to explain what non-strict settings sync is. It has one. As AdmiralCurtiss said,...

Yeah you misread the issue report. This applies when booting the IPL directly without a disc (Tools > Load GameCube Main Menu).

Something tells me Linux support for the Valve Index is not in great shape...