Techjar

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Removed the origins mod itself as a compile-time dep since we only actually use classes from apoli.

I'm not sure I understand what you mean.

Only trouble we have now is that this effectively prevents you from using the other "stick hand in block" contextual interactions system we have, since climbing takes priority over that.

We now check if the climbing power is toggled on, best we can do to solve that issue. The mod has the toggle bound to G by default.

See if that addresses the issue.

Converting this to a draft as it needs some reworking to function correctly with changes on the master branch.

I think that's sufficient to make it compatible with the new model replacement logic. Please verify and I'll mark it ready again. Specifically, your main hand item renderers shouldn't be...

This is just the update checker task, not important. Normally it would exit on its own early during startup. It probably got stuck due to some kind of connection issue.

Yeah I'm not sure what multiworld is doing to break the metadata stuff, will have to investigate that later. Can you open a separate issue for that?

I'm not merging that #94 any time soon for various reasons (namely that it's too sudden/drastic of a codebase change for us). If they or someone else wants to pull...