Techjar

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Our "exe" installer is actually just a jar put through launch4j, so you can just run it directly with java.

That's pretty weird, I don't see why that part wouldn't work on linux. Could it be a driver issue? What hardware and drivers are you using?

Hmm, the GUI framebuffer must have a stencil attachment, but it's never actually written. It probably should be disabled, yeah, but I still don't get why it behaves differently on...

Yeah we've been trying to understand this problem for like a year now. Still no real clue, Oculus is just exploding for no apparent reason.

Patching the GlStateManager is clever but some mods are directly calling the GL14 function, which obviously bypasses that. We're supposed to be ignoring the alpha channel when drawing the GUI...

No mods? Well according to the log you have about 120 mods installed.

Can you try it on the vanilla launcher? Something may have gotten broken in the MultiMC installation process.

Further experimentation has still led me to no actual conclusion, however it turns out this isn't exclusive to Vivecraft, it happens on my normal client as well. My best guess...

I've said it before, there's unfortunately nothing we can do about the Linux graphical issues. It's something wrong in SteamVR's OpenGL submission pipeline. From what I've heard other native Linux...

That is a weird workaround and I'm really not sure why that would work, but cool. The framebuffers created are slightly different with shaders enabled, but I'm not sure what...