Techjar

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Can we please stop hijacking issue reports?

I'm pretty sure this is vanilla behavior.

You can make it not a toggle if you like, that's just our default bindings.

The toggle is handled outside of Vivecraft code so there's not really any way to fix it.

I don't want to change the vanilla behavior for a stupid toggle. I'm more inclined to just remove the toggle instead. Players might be used to and expect to be...

What I could possibly do is remove the toggle from the SteamVR bindings and make it an in-game option instead, so that it can apply only to actually sneaking, and...

Just ignore the "unsafe" warning, anti-malware software likes to throw a hissy fit over launch4j for some reason.

Forge events have changed since then, so this will require reinvestigation.

It already runs on Linux natively, but SteamVR's OpenGL submit path seems to be broken (freezes shortly after startup). We have no interest in trying to hack up some way...

Let me know if it works for you. Theoretically we could create a Vulkan context and framebuffers and draw the OpenGL eye textures into those, as there are extensions that...