nanachi

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I thought the issue was dead or forgotten because there was no activity at all for multiple months, I don't use Defold anymore so I couldn't test anything either 😅...

Still present in v4.0.rc5.official [6296b4600] // Edit: 4.0.stable as well ``` E 0:00:01:0109 Load.gd:36 @ _process(): Buffer argument is not a valid buffer of any type. Method/function failed. Returning: ERR_INVALID_PARAMETER...

> If a project spews a ton of log messages out before the first frame, then never registers a log handler, all the work done to handle that is wasted....

This is similar to my previous issue https://github.com/godotengine/godot/issues/79328 (the title had been changed but the description still shows my original issue which I think is related to this.)