Swarkin

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I thought the issue was dead or forgotten because there was no activity at all for multiple months, I don't use Defold anymore so I couldn't test anything either πŸ˜…...

Still present in v4.0.rc5.official [6296b4600] // Edit: 4.0.stable as well ``` E 0:00:01:0109 Load.gd:36 @ _process(): Buffer argument is not a valid buffer of any type. Method/function failed. Returning: ERR_INVALID_PARAMETER...

> If a project spews a ton of log messages out before the first frame, then never registers a log handler, all the work done to handle that is wasted....

This is similar to my previous issue https://github.com/godotengine/godot/issues/79328 (the title had been changed but the description still shows my original issue which I think is related to this.)

I'm having the same issue, and I was able to restore it with your workaround. Do note that you have to **make any change, refresh, and then while the restore...

this is usually considered to be a feature, so that you can move away the mouse to cancel the clicking operation however, most of the time you have to move...

oh awesome! I should be able to use lidar imagery with osmand now.

Its not happening anymore?

In my area there is either one bay per type or one bay that contains all of them, neatly sorted and labeled I think having it on the specific bay...