Swarkin

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Hey there, if you manage to get it working, please make sure the `Projector` respects map rotation, and consider adding a customizable keybind for rotating the map. For example Alt...

No idea; I haven't done any special configuration at all, I just followed the docs with installing the build tools. I also haven't attempted to compile Godot in a while,...

It still does not work for me. ``` bin\obj\editor\editor.windows.editor.x86_64.lib : fatal error LNK1248: image size (100962D3A) exceeds maximum allowable size (FFFFFFFF) scons: *** [bin\obj\editor\editor.windows.editor.x86_64.lib] Error 1248 ```

Steps to reproduce ```bash git clone https://github.com/godotengine/godot --depth 1 cd godot scons p=windows arch=x86_64 production=yes lto=full target=editor optimize=speed deprecated=no ```

An example for this is `https://geoservices.bayern.de/od/wms/dop/v1/dop20?language=ger&FORMAT=image%2Fpng&TRANSPARENT=TRUE&VERSION=1.1.1&SERVICE=WMS&REQUEST=GetMap&LAYERS=by_dop20c&STYLES=&SRS=EPSG%3A3857&WIDTH=256&HEIGHT=256&BBOX={bbox}`. (This imagery only covers Bavaria in Germany!) Zooming in and out too fast results in a blank black background that takes a long time...

How about a function that returns a range like `1..=19` as well as the ability to cancel tile requests by returning `None` from tile_url?

Huh? No. I want a configurable maximum zoom level and the ability to return `None` from `tile_url`

Oh sorry I made a typo, I meant to write minimum zoom level. I was in a rush

> The thing is that both `min_zoom` and `max_zoom` can mean two things - either lock zooming beyond that point, or not downloading tiles beyond the limit and using whatever...