Swarkin

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I am encountering a similar issue: ```svg ``` ![Image](https://github.com/user-attachments/assets/ca759d52-7d86-4ed0-8ef3-243b7a9197d9) One pixel at the top left is transparent for some reason, and re-appears when moving around the point slightly.

I would really apprechiate some comparisons or benchmarks between wgpu and glow of - build size (native / wasm) - compile time - performance (uncapped FPS in the egui demo)...

A possible workaround I found that could be used for this depends on `EditorPlugin: expose class for SceneDock` https://github.com/godotengine/godot-proposals/issues/9798. (this is a **workaround**, having a dedicated signal would still be...

Can confirm: ![image](https://github.com/user-attachments/assets/682bcce8-aee7-4da8-b808-58c69b082b31) Log: [godot.log](https://github.com/user-attachments/files/17269118/godot.log)

Cannot reproduce on Godot 4.4.dev2. `Windows 11, RX 6700 XT, driver 24.9.1, intel i5-9600k` Godot v4.4.dev2 - Windows 10.0.26100 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced...

Someone suggested that to use SSL on web, I need to create custom certificates. The docs make no mention of this and I do not understand this process at all...

Tried connecting to a `https` domain, same error but the connection fails immediately and nothing appears on the server.

> @Swarkin if your WebSocket server does not use TLS, you should connect using ws:// protocol instead of wss:// The website that the Godot game is on uses https (secure...

My suggestion is to give out a warning when using a `wss:/` url and not passing in any TLSOptions then. As you can see this behaviour is really confusing so...

@fuwaneko I've been asking around in the Godot discord for days and no one is able to help, would you be willing to assist me to get this running? I...