Stubbjax
Stubbjax
Scrap-denying is a terrible mechanic for several reasons: - There is no possible counterplay - the opponent can place a scaffold to delete your scrap from anywhere at any time,...
> A lot of false statements by stubbjax Which statements were false? The two out of six which you barely refuted? I fail to see how you can ever reliably...
> you said it’s easy. Wrong. Zero hour is an easy game. But scrap denying is one of its most difficult aspects, always needing a dozer numbered and having the...
> So you want to remove scrap deny because you like getting a super tech at the 3 minute mark and winning a game vs china by 4-5 minutes max....
It is a weird, counterintuitive and often frustrating mechanic that lowers strategic diversity and tends to catch a lot of players off-guard. I don't see many upsides to the behaviour....
> Laser Power Plant produces 8 power (16 with upgrade). Normal and AFG USA Power Plants are 5/10 respectively. > > It would feel weird if Lasergen cared less about...
Proposal 1: Introducing a special ability for the sole purpose of countering a single unit is a complicated and messy approach to an otherwise simple problem. It seems as if...
The particles won't ever destroy if `SystemLifetime = 0`. Each instance of `DisabledEffectBinaryShower0` will only create a single instance of `DisabledEffectBinaryShower1`.
A few things to note: - `DisabledEffectBinaryShower0`'s `SystemLifetime` must be at least 1 or the system will persist forever. - `DisabledEffectBinaryShower1`'s `SystemLifetime` must be at least 2 or it won't...
> Perhaps try setting `DisabledEffectBinaryShower0` `SystemLifetime` to 60 to match it. Tried that and it doesn't help. > Then set `DisabledEffectBinaryShower1` `SystemLifetime` to 1 and `BurstCount` to 0.00 0.00. The...