Stubbjax
Stubbjax
I tried it with several other slave effects including those and the same issue occurs.
> Could you please also compare damages, reload and ranges with USA Firebase, to have a better overview how these compare now? Comparisons can be found [here](https://github.com/TheSuperHackers/GeneralsGamePatch/issues/897#issuecomment-1225351340).
> Ok, so what is the plan with this now? You requested changes but provided no actionable items. > This change changes more than its advertised "standardisation": Patriot is strengthened...
> None of these buffs/nerfs are explained in the Rationale. It just mentions what is changed, but not how it is justified.> The justification is that players are already used...
> So the assisting EMP now basically fires faster, but with less damage? > > How does that work out vs incoming Scud missiles for example? Will they be stopped...
> why not just standardize them to the same values and then worry about balance later? i think it needs further studying + testing, we don't know, we might buff...
> I think the standardization should be a branch, and the nerf/buff a different branch, so that we have the freedom to choose one or both of the changes in...
> Would also look into damage values, would there be a value where a hero can survive 1 shot but normal infantry can't? (well maybe vetted inf). The `USAPathfinderSniperRifle` weapon...
> The diff I linked contains an "aiming" animation, which makes the unit act quite differently than the 1.04 Sentry Drone. > > Ref [commy2/zerohour@48b06f0](https://github.com/commy2/zerohour/commit/48b06f0d096ba37a7fd48ce210a534524c37929f) > > Also, a Sniper...
Can we simplify / normalise `DEFAULT`, `EXPLOSION` and `INFANTRY_MISSILE` to 100% to match non-Countermeasures and standard Comanche armour? Otherwise there's this strange double-up where some rockets are dodged but the...