Results 46 comments of Stubbjax

> I'm not 100% sure about this yet, depends on what we're going to do with the experience values. I would suggest keeping the experience values the same. If the...

> Any further input on setup? Aside from normalising the other modifiers to 100%, I'd also suggest leaving `AirforceGeneral.ini` unchanged to maintain backwards compatibility.

> Well it's a fact that Commies vet up really quickly because they can pick off buildings really fast (and don't have passengers). It could be that the CM nerf...

There is already a version of this on the `fix-worker-lifting-technique` branch which also fixes the worker walking / freezing on the spot before dropping the crate. https://user-images.githubusercontent.com/11547761/220792536-25cefba9-abcc-497c-83fe-94261ae4f5ab.mp4 --- However, all...

> Stubbi, tried adding DOCKING alias to MOVING state? Yeah, that's how I solved the animation issue when dropping off of the crates (the worker is still considered moving at...

Here are the cameos I've noticed: Chain Guns upgrade cameo for Helix and Overlord. Patriotism upgrade cameo for Tank Hunter. Anthrax Gamma upgrade cameo for Toxin Marauder. Gamma Toxins upgrade...

> I wouldn't remove the scan ability, that's kind of cool and seems intentional to me. Kind of like an easter egg Why would it be intentional? It is counterintuitive...

A three-second delay would probably be fair. But it may be a lot of work to achieve this because the suicide ability is implemented as a tertiary weapon and likely...

Regarding proposal 4, I tested the ability with an `UnpackTime` of 0 and the behaviour felt far more natural / responsive / fluid. This change alone would allow a skilled...

Here's footage of the original behaviour under perfect conditions. https://user-images.githubusercontent.com/11547761/187480740-3381e464-be4f-40b8-8ec9-628fd03d234e.mp4 The problem with the original behaviour is not only the 500ms delay, but the resulting need to wait for visual...