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Enhancement: Bicubic filtering for lightmaps and cubemaps.

Open kitrodian opened this issue 1 year ago • 1 comments

What would this enhancement be for?

Rendering

Describe your enhancement suggestion in more detail

Forwarded from the P2CE discord (sorta) image Half-Life 2's 20th anniversary update added bicubic lightmap filtering when shaders were set to Very High. This simple change drastically improves the perceived quality of a map's lighting in the Source engine and would be a great enhancement for Strata. I think that applying this same filtering to cubemap textures also would help to smooth out their appearance significantly and make them look much better even with lower resolutions.

kitrodian avatar Dec 30 '24 15:12 kitrodian

The source code for this is now included in SDK 2013 after the update today. Should be very easy to implement in Strata, I'd hope.

kitrodian avatar Feb 18 '25 19:02 kitrodian