Engine
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Multiplayer clients fail to connect in large maps
Describe the bug
Trying to run large maps in multiplayer causes players (including the listen server host!) to disconnect on join. The following appears in the console:
Host_Error: CL_CopyExistingEntity: missing client entity 0.
The server doesn't shut down, and errors from entity logic or the like can continue to appear in the console until disconnect is run.
Issue Map
This map consisting of the entirety of Portal 1
To Reproduce
- Start a multiplayer game on the above map
- You get kicked to the menu, but console errors related to choreo scenes still appear
Operating System
Tested on Windows 10
Still an issue, I would imagine this is related to having > 2048 edicts
Still an issue