Stone Tao
Stone Tao
Using maybe Pyroki for this to provide some example code for batched motion plan generated trajectories for faster data generation in simulation and enable faster data collection in GPU sim....
Current image uses an old nvidia base image that is no longer updated and on an old cuda version. It will be kept as `maniskill/base` and new tags will be...
Needs some manual grasp annotation. It would also be useful to provide an example grasp generation code (useful for motion planning and reward functions).
> The reason for this is because of setting `interpolate=True`. Seems like this arg will mess up all control modes for gpu sim. _Originally posted by @QuantuMope in [#1052](https://github.com/haosulab/ManiSkill/issues/1052#issuecomment-2884646923)_
> @StoneT2000 Glad to hear that, I organized some code and put it together in a repository [shadowhand-maniskill](https://github.com/fffffq00/shadowhand-maniskill) where you can find the original configuration and my modified configuration of...
More data! Thanks for the contribution! I'll create a new issue and PR later to upload data generated by this and update https://maniskill.readthedocs.io/en/latest/tasks/table_top_gripper/index.html _Originally posted by @StoneT2000 in https://github.com/haosulab/ManiSkill/issues/1068#issuecomment-2885921147_
Working with meshes of actors/links etc. are currently a little messy. For generating just the handle mesh in the drawer tasks for example there are some common confusions - how...