Spike
Spike
When playing a replay that has a MissionStatement that pauses the game which is shown while jumping, the window doesn't show up but still pauses the game. By pressing P...
When setting occupation for buildings, e.g. 'Border areas' to 0, and attacking and conquering a hostile building, this results in only 1 soldier occupying the taken building. This is wrong,...
This function exists but is not documented either
The documentation references rttr:GetVersion() two times, but this function seems no longer to exist https://github.com/Return-To-The-Roots/s25client/blob/master/doc/lua/methods.md#base-functions-callable-in-settings-and-game-mode
The function is not listed here: https://github.com/Return-To-The-Roots/s25client/blob/master/doc/lua/methods.md#main-object-rttr
When using: ``` rttr:GetPlayer(1):SetName('some name') rttr:GetPlayer(1):SetAI(3) ``` The AI name changes to the default name. But using ``` rttr:GetPlayer(1):SetAI(3) rttr:GetPlayer(1):SetName('some name') ``` Works as expected. So not sure if this...
It's possibly to temporarily change settings in replays. This occurs in most (maybe all) main selection settings, like tools or distribution of goods or military. Other windows, like building inspection...
 [2018-12-18_23-03-23.zip](https://github.com/Return-To-The-Roots/s25client/files/2692837/2018-12-18_23-03-23.zip)
If the AI is forced to build a building by LUA-Script (Construction order), it should not be allowed to destroy that building in most cases. That's why the function for...
This function should be called whenever one player attacks another player. This function is needed to change the agression level of the AI if the feature described in #743 is...