Spike
Spike
A gate added by ```rttr:GetWorld():AddStaticObject(70, 72, 561, 0xFFFF, 2)``` is not animated anymore. Guess that happened when fixing the crash related to non player colors or something alike.
When playing without sea attacks (just hit default s2 settings) indicator flags are not updated by hostile harbor buildings - this means your buildings are not occupied and you can...
When using rivers it looks like pathfinding is broken in some cases. First replay: [2022-03-18_14-48-50.zip](https://github.com/Return-To-The-Roots/s25client/files/8309812/2022-03-18_14-48-50.zip) Around GF 55.000 the circled woodcutter, next to the HQ, walks out and back in...
I attacked a building and one of my attackers got stuck. The officer (red square) just waits for - I don't know what. Even the green general entered the building...
When breaking a pact, border distances are not updated correctly. As you can see in my screenshot, I can attack the enemy but flags are still "white".  [2022-03-18_13-26-41.zip](https://github.com/Return-To-The-Roots/s25client/files/8304770/2022-03-18_13-26-41.zip)
@Flamefire @Flow86 - als draft bis die Punkte die euch stören behoben sind, danach entferne ich dann das inexhaustibleGraniteMines und InexhaustibleMines addon da beide nicht mehr notwendig sind.
It looks like the "Jump to next same" button for storehouses and military buildings jumps to the "next same type" rather than exact building. Thats not what this is used...
Around GF 24900 I destroyed the road leading from my Quarry to my Shipyard in order to stop the board. Sadly the board was placed in front fo the quarry...
Betrifft Gold, Erz, Kohle, Fisch und Tiere. Zum Beispiel alle 30 Minuten ein Erz,Fisch,Tier oder alle halbe Stunde auffüllen bis zum Anfangswert der um 1 verringert wurde, irgendwann ist dann...
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