SS

Results 30 comments of SS

**PR files** 1.conf ✔ 2.mts ✔ 3.screenshot 3:2 ✘ **MAP** 1.no errors ✔ 2.flag area indestructible ✔ 3.team chests ✔ 4.treasure chests ✔ (150 per team detected) 5.flag capture-able✔ 6.build...

Approved,no bugs detected,ores balanced. will be interesting to see how such a big map plays out in-game.

1. ore imbalance iron 61:76 mese 12:16 diamond 15:17 ![screenshot_20240729_200949](https://github.com/user-attachments/assets/156aa1bb-91b8-493f-a4a8-730d3687add8) i believe these ore locations are not found in the opposite team 2.red team seems to have a tail ![screenshot_20240729_195327](https://github.com/user-attachments/assets/7ea6dc9d-e58a-4408-af52-ad01203047f6)...

General bugs not detected✔ Approves inconsistency of indestructible blocks as anonomous style✔ **CRITISIM** Map size 200x100 personally i dont approve of narrow maps,makes it very hard to capture;take flags. Plus...

**PR files** 1.mts ✔ 2.conf ; hint : ore-->ores ✘ 3.screenshot 3:2 ✘ **Map** 1.No errors ✔ 2.chests✔ 3.barriers✔ 4.flags✔ **Mechanics** 1.equal chance ✔ 2.base pos ✘ (opinion) 3.terrain balance...

### **Improvement opinions** ### main concerns: **1**.map looks too simple **2**.low map width(too narrow) **3**.coral & street not detected ### suggestions: **1**.add a street..etc... **2**.double the width of map a...

no bugs,equal ores flags,barriers,chests all good interesting concept to give only 4 openings to take flag other than the main entrance i dont hate it ,would be a very experimental...

**PR files** 1.conf ✔ 2.mts✔ 3.screenshot 3:2 ✘ **MAP** 1.no errors ✔ 2.flag area ✔ 3.team chests ✔ 4.build time barriers ✔ 5.treasure chests ✔ 6.flag capture-able ✔ **MECHANICS** 1.equal...

a definite improvement :) well done,no bugs screenshot ratio seems about right,someone with script check it