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Add new map "Coral Street Bridge"

Open AnonomousAccount opened this issue 1 year ago • 7 comments

Ummmm ignore all the commits except for the last one. It's basically just all from my other PR, and then removing those files Edit: This map is currently WIP, I have a buncha gameplay problems to fix, suggestions apreciated

AnonomousAccount avatar Jun 04 '24 01:06 AnonomousAccount

PR files 1.mts ✔ 2.conf ; hint : ore-->ores ✘ 3.screenshot 3:2 ✘ Map 1.No errors ✔ 2.chests✔ 3.barriers✔ 4.flags✔ Mechanics 1.equal chance ✔ 2.base pos ✘ (opinion) 3.terrain balance ✔ 4,ore count ✔

SoulS33ker avatar Jun 05 '24 14:06 SoulS33ker

SoulSeeker's Issues fixed

AnonomousAccount avatar Jun 05 '24 18:06 AnonomousAccount

Improvement opinions

main concerns:

1.map looks too simple 2.low map width(too narrow) 3.coral & street not detected

suggestions:

1.add a street..etc...

2.double the width of map a possible way is to world edit 'copy' the existing structures & 'paste' side to side this could possibly open up 2 alternate base positions : A.between 2 bridges (centered to map)(new bridge created/copied by the way) B.green base at end of one bridge& orange at second bridge end

3. street:(a public road in a city, town, or village, typically with houses and buildings on one or both sides) (i)so add a village/city as per your skills rather than the plain hills (ii)possibly adding flood walls to the river An overall build quality improvement suggested as in examples above.

SoulS33ker avatar Jun 05 '24 22:06 SoulS33ker

The narrowness and the simplicity are done on purpose, so PVP is centralized only on the bridge

AnonomousAccount avatar Jun 07 '24 00:06 AnonomousAccount

Also, Coral Street is just a name, "Bridge" was already taken

AnonomousAccount avatar Jun 07 '24 00:06 AnonomousAccount

Hello, I've tested your map and I really like it. There are several possible attacks (the bridges, the arches and the underside). However, I've noticed some problems, mainly aesthetic: the cliffs are unrealistic in my opinion, and so are the entrances to the chest areas. I also noticed some inconsistencies with the car blocks (destructible, non-destructible). I'd advise you to make them 100% destructible, as some of the blocks you've used don't have a ctf_map: variant. screenshot_20240614_141911 screenshot_20240614_141912 screenshot_20240614_141915 screenshot_20240614_141919 screenshot_20240614_141920 screenshot_20240614_141932 screenshot_20240614_141932_1 screenshot_20240614_142002 screenshot_20240614_142005 screenshot_20240614_142008 screenshot_20240614_142111

Themostrandom avatar Jun 14 '24 12:06 Themostrandom

Each block on each vehicle was placed with a purpose, most of them, you can break in at some parts (like the windows), but the main frame part is unbreakable

AnonomousAccount avatar Jun 14 '24 20:06 AnonomousAccount

Looked at the map. Not too much to say honestly. The stuff that I was going to say has already been said. I really like the map personally and look forward to seeing it in-game. Sorry that my review is not very good, but I couldn't think of any other things other than what has already been mentioned by themostrandom01 and SoulSeeker.

ScaleRaker avatar Jul 20 '24 21:07 ScaleRaker