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Add Mars Map

Open AnonomousAccount opened this issue 1 year ago • 11 comments

Add a new map - A Colony on Mars

This map features several structures across a martian landscape, including geodesic domes, a housing bunker, a nuclear power plant, and a greenhouse. Additionally, these structures are connected underground through a network of tunnels, which should provide interesting PVP potential.

Testers have approved of it so far, now waiting for manager review

AnonomousAccount avatar Mar 01 '24 00:03 AnonomousAccount

Before I state my assessment's results, I would like to say that I am not an official map tester and that you are by no means required to fix the following things.

  1. Underground pit. Happens all the time for me, just something that needs to be fixed :) screenshot_20240306_145216
  2. One of the doors is open screenshot_20240306_144456
  3. The map seems a little barren. I fought with this same problem some time ago on my map. Adding some more texture to the landscape to make it feel a little more interesting could be nice.
  4. The map's title contains a question mark. Any punctuation with the title of maps is not allowed. (I also figured this out the hard way)

Note: The overall architecture of the build and the tunnels are very nice. I appreciate all the work that went into it. Great map.

ScaleRaker avatar Mar 07 '24 21:03 ScaleRaker

Here is the list of problems identified:

  • Remove iron signs: players can break them and write on them.
  • Adding more chests?
  • Review the consistency of blocks: some are indestructible, others not screenshot_20240410_130244 screenshot_20240410_130243 screenshot_20240410_130227 screenshot_20240410_130224 screenshot_20240410_130222 screenshot_20240410_130221 screenshot_20240410_130220 screenshot_20240410_130156 screenshot_20240410_130154 screenshot_20240410_130136 screenshot_20240410_130101

Themostrandom avatar Apr 10 '24 11:04 Themostrandom

Hello, your modifications are incorrect, the blocks reported in my previous message are still inconsistent, in the course of my tests, I realized that there were others. The chests are also better, but not as good: let me explain: you've added a zone with 16 chests:

chests = return {{pos2={x=20,y=8,z=20},amount=16,pos1={x=10,y=8,z=10}},{pos2={x=116,y=9,z=192},amount=16,pos1={x=106,y=9,z=182}}} . screenshot_20240411_203443 screenshot_20240411_203436 screenshot_20240411_203423 screenshot_20240411_203421 screenshot_20240411_203420 screenshot_20240411_203419 screenshot_20240411_203418

But the old one is no longer present. It's better to make changes slowly and carefully than quickly and badly.

Themostrandom avatar Apr 11 '24 18:04 Themostrandom

The Indestructible blocks are the way they should be, and the chests should be good

AnonomousAccount avatar Apr 11 '24 20:04 AnonomousAccount

The Indestructible blocks are the way they should be, and the chests should be good

I keep up the inconsistency of the blocks...

Themostrandom avatar Apr 26 '24 15:04 Themostrandom

Map errors fixed, should be ready for manager review

AnonomousAccount avatar May 15 '24 03:05 AnonomousAccount

General bugs not detected✔ Approves inconsistency of indestructible blocks as anonomous style✔ CRITISIM Map size 200x100 personally i dont approve of narrow maps,makes it very hard to capture;take flags. Plus spawn is at a corner of map,bounded by glass barriers on east & south,denies sneaking in from these sides. Leaving tunneling the only method to take flag(now that's problematic),(even that would be some what difficult with map not having much depth) suggests: improvements to spawn; 1.possibly a spawn design where those who are inside cant see outside(like ancient pyramids; see how lack of cover/open map is dealt with there,hence its not difficult to take flag there)(maybe perhaps an observatory?)(<this is only a method i am suggesting) 2.centered spawn, maybe close to those tunnels-in centre?

SoulS33ker avatar Jun 13 '24 11:06 SoulS33ker

The map is good and well polished overall IMO. One issue though: One team has a brown mushroom farm and the other team doesn't. There are plans to add mushroom farming to CTF and when that happens, the team with mushroom farming will be at an advantage.

farooqkz avatar Jun 13 '24 16:06 farooqkz

Additionally, if you make the glasses indestructible, it would be more fun.

farooqkz avatar Jun 13 '24 17:06 farooqkz

Additionally, if you make the glasses indestructible, it would be more fun.

@farooqkz you mean the glass of all the domes? Good idea

AnonomousAccount avatar Jun 13 '24 18:06 AnonomousAccount

@HobbitPower @MoreKat @olliy1or Ready for manager review

AnonomousAccount avatar Jun 13 '24 22:06 AnonomousAccount