SomaZ
SomaZ
Looks like channel count mismatch between readback and image save function. Like it only reads back RGB buffer, but the screenshot function expects RGBA instead.
I decided not to fix it. Its easy for a user to fix those issues with "limited disolve", but this will break patching patch meshes. Also, this is probably the...
So, what's missing, or what do you plan to add? What's the current state of this?
SmileTheory changed the ssao shader in the ioquake repository. maybe you want to look over the changes he made.
I guess the SSAO performs so badly because you have to compute the normals of the scene (also multiple times) instead of getting them in the first place. Another guess...
Fixed in https://github.com/xycaleth/OpenJK/commit/1c74892f7e7bda96504ce172b34ddc9795529302
Ssao is rendered before the fog actually, but the ssao buffer simply gets stamped on the render buffer after everything has been rendered. This will also result in bad ssao...
Well, its two different problems from the same origin. Both algorithims use downscaled buffers. For the ssao you could try increasing the buffer size to match the viewport size and...
I'm on it :) I hope i can hack something together on thursday.
Should the implementation include the wobble effect on the refracted surfaces? I'm not sure if that contributes much. Stuff open in my implementation so far: - Fade out of the...