SomaZ
SomaZ
This fixes the interpolation between MD3 vertex frames. The renderer has all the needed features implemented already. The game failed to provide the renderer the previous frame and the interpolation...
So, this is basically a SP port of rend2. This also puts most of the rend2 code to the shared folder. I also started reducing the differences between SP and...
Fixes: https://github.com/SomaZ/Blender_BSP_Importer/issues/31 Adds: https://github.com/SomaZ/Blender_BSP_Importer/issues/26 https://github.com/SomaZ/Blender_BSP_Importer/issues/24 https://github.com/SomaZ/Blender_BSP_Importer/issues/23 https://github.com/SomaZ/Blender_BSP_Importer/issues/19
The addon doesn't cull rows and colums. It uses controll points for interpolating texture coordinates which doesn't happen in id tech 3 because it culls the interpolated data on planar...
- [x] Button for importing - [x] Dropdown for changing between games
Shader attribute fogParms is not implemented. Also pull the fog brush from the bsp to get the complete volume instead of relying on the fog surface.
- [ ] rotate - [ ] scale - [ ] scroll - [ ] stretch - [ ] transform - [ ] turb
Objects with a bsp model as a mesh arent rotated as the game wouldnt rotate them. Angles and Angle key are still used for other funtionalities like door opening direction...
Add vertex color export and import. This will help with new iterations of maps when mapping. Paint a map, save color data, later import new iteration of map, import color...