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Free toolkit for Halo: Combat Evolved for creating maps and assets

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Will automatically build and release versions when tags like 'x.x.x' are pushed. Can also be run manually to produce a build artifact. Note that the build process is a bit...

We probably want this info in invader-build too. ``` WARNING: effect with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. ```

invader-build

Invader fails to open the correct tags and will always try and open the tags from the first tags directory.

invader-archive

Applying indentation to the output text would make this easier to quickly identify what tag contains the reference being checked.

invader-dependency

It turns out these are more common than I thought thanks to old MEK versions producing these and manually fixing it is giving people grief. This should be simple to...

invader-bludgeon

You will get the following error because it can't find `data`. ``` Data directory "" does not exist Cannot functional compare levels\c10\c10.scenario due to an error: failed to open a...

invader-compare

Add "open location in file browser" to tag context menu so you can quickly access the file in a file browser.

invader-edit-qt

This behavior is inconsistent and smells way too much like a hack done by the original developers, since an image editor can be used to achieve the same thing (similar...

my invader does not work in windows 11. i am trying to open with the administration mode and it does not open. i have checked my permissions with the folders...

If a bitmap tag has no sequences, it should not be allowed to be put in a map. These bitmap tags can crash Halo in some scenarios. Halo isn't very...

invader-build
invader-bludgeon