Ludwig.
Ludwig.
Currently, if you disable bilinear filtering by typing /bilinear 0 and applying it, every single texture loses it, including the font, and the Global Illumination gets completely broken. What if...
Ability to generate terrain, using a heightmap file, by modifying the current heightmap tools, so that instead of using numbers for the brush, it just needs a black and white...
Basically, the ability to load a image sequence , for example, image01.png; image02.png; bla.png and so on, so you can sort of create a animation using it. This is used...
Go behind someone that isn't paying attention, and instantly kill them. I've made 2 animations for it, which are a Suplex (grab someone and throw them behind you, breaking their...
Currently, when you select the rifle and try to zoom in, or zoom out if you are on third person view, it doesn't work, and you select the other weapons...
Basically some sort of way to have the fog start from the lowest point of a map, and blend in with the rest of the scenario.    Maybe...
While we already have the /playershadows var to help performance, would be interesting to have another one, to remove every single shadow from every single model in the game, for...
Just a little experiment i did here, where i made a bunch of trees a single object, on blender, to reduce draw calls, then exported it to a map, to...
Currently the dashing mechanic doesn't have any animations for it, and no weight when you trigger it, so, i made these 4 animations, specifically for the shotgun (i'll do the...
While voting custom maps for playing (deathmatch, ctf, etc etc) is fine, it isn't the same for doing that for editing matches. Have someone vote their map for editing, and...