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Be able to have model instances.
Just a little experiment i did here, where i made a bunch of trees a single object, on blender, to reduce draw calls, then exported it to a map, to simulate instancing of models, to see how much performance gain we could have.
And, the results speak to themselves.
"instanced"
"instanced no shadows"
Versus the same tree, but all being a single object:
No shadows
Map and model file to see how everyone does on it. instance-tests.zip
Are there "real world scenario" maps on which we'd benefit from instancing significantly?
Of the ones included in the game, Rift and Conquest are very good candidates to test this on, as both have very heavy uses of models in their maps. As for others, i'd say Dziq's Plaza. Basically any map that has a lot of vegetation or very heavy use of models to do detail work, or something like 3d Grass, as a example.