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Ability to disable bilinear filtering on a per texture basis.

Open SniperGoth opened this issue 3 years ago • 1 comments

Currently, if you disable bilinear filtering by typing /bilinear 0 and applying it, every single texture loses it, including the font, and the Global Illumination gets completely broken. What if there was a way to disable it on the texture config file, like we are able to by using inline commands ( < mix > , < mad >, < blur > etc etc before you point to the path of a texture), or as a shader of sorts?

Bilinear 1 20211204142358

Bilinear 0 20211204142451

Sometimes you want to try out a pixel art texture to see how it would look (or even make a map with them), and this can become quite an issue.

SniperGoth avatar Dec 04 '21 17:12 SniperGoth

There is /reducefilter 0 if you want to turn it off on just world textures and models.

Hirato avatar Dec 05 '21 07:12 Hirato