Yui

Results 45 issues of Yui

Some EPUBs, such as those for manga, contain some sort of metadata that tells the eBook reader that the pages are meant to be turned from right to left, instead...

ebook

The DDS file format supports all of the same image formats as VTF (plus more), so there should be an option when importing a DDS file to `retain source format`...

From https://valvedev.info/tools/vtfedit/thumb.png Includes 16x, 32x, 48x, 64x, 96x, 128x, and 256x versions, in 24-bit quality Includes original 32x 8-bit icon as a fallback 256x icon is PNG-compressed, but this shouldn't...

I would put screenshots here, but currently it brings me to mention another bug: In-game screenshots taken via DF2's screenshot feature are broken with the gfx mod, only showing purely...

As something to consider down the road when the code is closer to the landmark release, I think the engine should have some sort of configurable antialiasing. As mentioned in...

According to [someone on the game's Steam Forums](https://steamcommunity.com/app/869480/discussions/1/3275817873373490890/#c3481868187520231559), the only thing preventing the CS:GO version of Hammer++ from working with Jabroni Brawl is the fact that the game uses older...

A feature in VHLT and forks, "embedded" lightmaps are lightmaps that are baked into the diffuse texture, for textures that cannot be lightmapped on certain engines. These have a few...

Progress: - [x] PNG+JPG (via STB_Image) - [ ] PCX Original post: Currently these tools support external textures using TGA, as well as WAL and MIP. While TGA is fine...

Like with `sprite()` and `(sprite)` in #4442, an empty `studio()` should read from KV(s) with type `studio`. Some sloppy psuedocode to explain what I mean: > if `studio()` or `studio("")`...

Type:Enhancement
Prio:3