TheForceEngine
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Renderer: add antialiasing options to hardware renderer
As something to consider down the road when the code is closer to the landmark release, I think the engine should have some sort of configurable antialiasing. As mentioned in a similar discussion for jkgfxmod (jdmclark/jkgfxmod#25), proper Halton-sampled FSAA would be ideal, as the low-detail, nearest-neighbor-filtered textures make texture aliasing particularly noticeable. I find aliasing more distracting at SD and HD resolutions compared to LD resolutions like 320x200 or 240p, so this would be a much-appreciated QoL enhancement.
Antialiasing options are definitely planned for the future.
Seconded. While nVidia's FXAA does a good job, having in-game MSAA or high quality FXAA/SMAA would be more convenient.
Hopefully we'll also get trilinear filtering.