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Renderer: add antialiasing options to hardware renderer

Open SirYodaJedi opened this issue 4 years ago • 2 comments

As something to consider down the road when the code is closer to the landmark release, I think the engine should have some sort of configurable antialiasing. As mentioned in a similar discussion for jkgfxmod (jdmclark/jkgfxmod#25), proper Halton-sampled FSAA would be ideal, as the low-detail, nearest-neighbor-filtered textures make texture aliasing particularly noticeable. I find aliasing more distracting at SD and HD resolutions compared to LD resolutions like 320x200 or 240p, so this would be a much-appreciated QoL enhancement.

SirYodaJedi avatar Jan 05 '21 01:01 SirYodaJedi

Antialiasing options are definitely planned for the future.

luciusDXL avatar Jan 18 '21 07:01 luciusDXL

Seconded. While nVidia's FXAA does a good job, having in-game MSAA or high quality FXAA/SMAA would be more convenient.

Hopefully we'll also get trilinear filtering.

Q3BFG10K avatar Dec 23 '22 15:12 Q3BFG10K