Sipke82

Results 18 comments of Sipke82

Excellent questions, I'm not entirely sure how the road naming works, But it seems to make sense... if you stay on the priority road you have priority, if you want...

Related to #221, there i did some research on the busyness and you can see that between the rush hours it's equally busy then during the nights... I also recognize...

Good point Egi, perhaps i should decrease the max walking distance in the Global TMPE parameters xml file.

Well i did test it again, but my city is still a bit small, 10k.. It was now indeed not as busy at night anymore... however still very boring during...

I did indeed intended a "light" mode, using the regular vanilla simulation, which would allow for operation in larger cities (>65k).

Recently I've been playing without Realtime (city = >65k), with day and night cycle turned on. and I learned that when day breaks "more" people got to work. and when...

I think one of my main gripes is indeed the midnight shopping... Perhaps it's an option to make midnight shopping more/completel virtual? That way the city looks more asleep?

Well you can play without day/night changes as well? (not sure how well that goes with RealTime though. IMO night times are still too busy, for weekends that might be...

i think the impact should at least be 3 days, so the weekend should not "fix" it..

Perhaps reduce the allowance of unemployed workers to be spawned, so it's actually less busy during certain times of the day and especially at night.... In the middle of the...