Simsys

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Fix a crash bug, see https://github.com/Simsys/qhexedit2/pull/139

Code contributions are welcome

Does the suggestion #72 from @firexx solve your problem?

I think you're right. For lines it is calculated exactly which lines are visible and renderable. Such a mechanism is missing for columns. I didn't expect the use case to...

To be honest, I don't like this idea. For me that is not useful.

I missed the chance to see some movement here.

I'm also not able to reproduce it on my machine

Sorry, I don't know much about this either.

What exactly are the render optimisations supposed to achieve? It would be nice if you could enter the bugfix as a separate pull request.