Simsys
Results
8
comments of
Simsys
Fix a crash bug, see https://github.com/Simsys/qhexedit2/pull/139
Code contributions are welcome
Does the suggestion #72 from @firexx solve your problem?
I think you're right. For lines it is calculated exactly which lines are visible and renderable. Such a mechanism is missing for columns. I didn't expect the use case to...
To be honest, I don't like this idea. For me that is not useful.
I missed the chance to see some movement here.
I'm also not able to reproduce it on my machine